![]() ![]() The story is definitely uncomfortable it dives straight into an extremely heavy topic, but that’s just reflective of grief. Eventually, you find yourself adding together the loose ends you came in to tie and unravel something completely unexplainable. There’s a lingering feeling of something unsettling around you at all times, giving this game a PT feel. It’s a lot of walking as well: walking into danger, to be more specific. You are completely reliant on your senses for the majority of the game, so listen carefully. It might be the only thing you can do to keep yourself safe. The gameplay within The Suicide of Rachel Foster is indescribably compelling. ![]() The photorealistic approach to graphics and movements reminds you that this isn’t just a game, but a ‘real world’ tale of grief and fear. Scenes of her funeral are cut between turning pages, which is where extremely unique approaches to controls are taken.ĭiscover the untold secrets of Rachel Foster and her dark past I always feel like somebody’s watching me… The journey begins with our protagonist, Nicole, reading a letter from her deceased mother following the events that transpired. There’s an almost overbearing sense of horror and dread throughout the entire game. It’s most certainly uncomfortable at the best of times, but I think that’s one of the reasons it feels so absorbing. Time is measured in days, which seem to pass very quickly once Nicole comes to terms with the fact she’s stuck for the next week or so. It takes about four days before you can really sink your teeth into the death of Rachel Foster. Prior to this, you essentially just have to survive alone in the hotel, so finding food and making sure you don’t get consumed by the cold. When you get to the beef of the story, it really starts to emphasise the horror aspect. Although it isn’t really a horror game, it certainly feels like one. I definitely clutched my controller until my knuckles went white during certain elements. ![]() Rather than having jump scares, it’s just a continuous series of feeling incredibly tense. There are no demons to outrun, or at least no physical demons to run from. Yep, because that just isn’t terrifying is it Audio and Graphics: Spooky soundscapes and unsettling imagery There are no haunting spirits or anything you’re just extremely aware of the fact you’re in the middle of something nasty. The sound design of this game is incredible. Despite there being little to no soundtrack, the foley work is what really sells the title. It’s haunting without being scary, such as Amnesia. The game isn’t supposed to be a horror, but the foley work definitely leaves you feeling tense. For example, one of the tasks you are faced with is ‘what is making that din?’ followed by a never ending echo of loud thuds. Turn another and the sound leads you in the right direction. Within this game, you have to rely entirely on your own senses. I will admit, I am a little slow when it comes to things like this. I got quite scared when loud thuds suddenly came from the upper floors of an abandoned hotel. Who wouldn’t be? But I had to take a moment just to take in all the creaking floorboards or the way the wind howls through damaged window frames. There was something about this game which kept me consumed for hours. In terms of graphics, everything is extremely detailed.
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