![]() ![]() Also, I wonder what was the point of all the fuss about homosexual relationships being possible in Fates because as far as I've seen, it's not the case at all. (I wouldn't be surprised if he turned out to be still alive and the resident traitor to boot, though.) (END OF SPOILERS) This kind of event doesn't quite encourage me to put some work into raising my units' support ranks, let me tell you that. Kaze and Rinkah ended up married a couple of battles ago, only to be separated as (SPOILERS) Kaze fell to his doom saving Corrin. I have to admit that I have other fish to fry on the battlefield than pairing units according to matchmaking plans, so I decided to leave the whole marriage matter to chance however, since I've been switching so much between units, relationships are not exactly blooming. Apart from Azura and Corrin, my only other couple are Setsuna and Hayato, and no one else is making much progress towards marriage. Oh, and maybe that will allow me to actually see romance blossom between my units because so far, love has not exactly been in the air. If this is the case, I won't bother keeping everyone evenly leveled-up during my next FE playthrough, thank you very much. Maybe these are FE staples, for all I know: maybe I'm supposed to toss overpowered units without mercy as I progress, and maybe I'm supposed to cherry-pick my favourite characters like I would choose dishes from a buffet. I also noticed a modicum of planned obsolescence, with older units being considerably weaker and less efficient than newly recruited ones. ![]() I cannot keep track of them all, let alone use them all in battle and keep them all properly leveled-up and to my dismay, I have to ditch a good number of them on the side of the road as I march on. The huge number of characters to manage at that point in the game is also unfortunately spoiling my pleasure. But maybe FEF is not supposed to be mature and serious after all, but rather yet another fan-servicy game pandering to teenagers with inferiority complexes: that would certainly explain why every damn unit in this army is so smitten with Corrin, asking him for gifts and visiting him all day long to tell him how great he is with coy blushes. I swear a piece of my soul died when I saw that this optional building was nothing more than a way to squeeze your obligatory piece of bath fan-service into what's supposed to be a serious and mature game. Accessories! Erm, do you people realise we're supposed to be at war? And don't even get me started on the bath house, because I could become vulgar. As though lovestruck Azura were not enough, my whole force is behaving like giggling schoolgirls and begging me to give them accessories. Although I knew this kind of thing existed in romance games, I had never been confronted to it myself and I found the whole scene deeply cringing. I'm now married to Azura and I have to endure some moe antics of the worst sort, such as needing to blow in the mic to refresh her face, to wake her up with the stylus and, last but *shudder* not least, witnessing her mimicking a kiss to me-and I mean the real-life me, not Corrin. Then there is the moe overdose, which is getting worse by the chapter. I can live with that, especially since I didn't care that much about the story in the first place. I feel like a kid who's been drifting out during class and is anxiously waiting for the teacher to find out-except that there is no teacher, and the only punishment I face is to be at a loss regarding the goals of my force until the end of the game. We're now marching towards Nohr, but I don't have the slightest idea of why, which is deeply embarrassing. To make matters worse, I fought so many free battles that I actually forgot what my force was supposed to achieve in the first place. The whole narrative is so simplistic and predictable that I'm seriously starting to believe that it was written with 14-years-old players in mind. The story is just as nonsensical and asinine as in the early stages, if not more at that point, I've been force-fed a couple of "plot twists" that could be foreseen from miles and only served to increase my foul disposition towards that mediocre mess of a storyline. I'd like to keep my initial warm feelings for Fates intact, but the game is not exactly accommodating me. ![]() 17 hours into Fates, and ennui is slowly but surely creeping in.
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