It’s his first time touching the game and we are playing with 50 Pt armies, which is a lot compared to the battlebox starter sets of a handful of jacks and a caster. Being able to place models in a unit like that makes me worried about the sort of movement and charging shenanigans you could pull with it that could lead to an unfun game experience.įinally, I’m nervous about Norman. I’ve been told that’s how Star Wars: Legion handles movement, but that’s a very different game from Warmachine. Now, one model moves and all other models in the unit are placed within 2” of the moved model. ![]() This made individual models in a unit pretty dynamic in how they interacted on the battlefield. Formerly, you moved each model individually and made sure all models remained in range of the unit leaders Command (CMD) stat. To compound that, I’m nervous about some of the changes, particularly in the way units move. So this game represents me getting back into the saddle with the game. Firstly, it’s been about four years since I’ve even thought about playing Warmachine. Swiftblade (Dan R.): I’m a little nervous, to be honest. Swiftblade’s List (Click to expand) : Grand Exemplar Kreoss (Credit: Privateer Press) Pre-Game Thoughts and Lists Can these new rules keep the old guard happy? And can these new rules make a game that can hook a new player? With Norman taking command of Cryx and me playing Protectorate, we hope we can find out. I think this works out perfectly, as returning vets and curious new players are exactly what MK IV sounds like it’s being marketed towards. For Norman, this would be his first ever dive into Warmachine at all. I’ve been playing Warmachine for years, and even with a break for a few years the foundational rules of the game came back to me like riding a bike. Norman happily agreed, as he’s Warmachine curious with the upcoming edition release. ![]() To best put these changes and the demo armies themselves through the paces, I reached out to my friend and fellow Goonhammer contributor MildNorman (Norman) to join me in a test game of Warmachine MK IV. There’s much to be said about the changes happening in these new MK IV rules, such as the removal of free strikes and the new way unit movement works. To accompany these beta rules, PP also released two demo armies, each including two Warcaster options, from the Cryx and Protectorate of Menoth factions. Privateer Press recently released the new Beta Rules for Warmachine MK IV ahead of the starter set unveilings at GenCon this year.
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